And that humor is needed to get through some of the early fetch quest grinding that was acceptable in the first Zenonia but feels just old here. The narrative is pretty standard stuff, but Gamevil infuses it with a little humor. While I wish there were larger story arc changes, this is certainly better than nothing. Ecne's gunplay lets you keep your distance from enemies while Lu's brutal sword skills let you get personal with monsters. Your hero selection does not actually change the story, save for some character-specific quests, but their personality and individual talents affect how you approach the adventure. After a cutscene that sets everything up, your chosen hero must strike out to collect a set of mystical jewels that have the power to defeat the evil forces threatening your home. The ragtag adventurers offered at the start of Zenonia 2 include the swordsman Lu, magician Morphice, martial artists Daza, and gunslinger Ecne. I can understand why Gamevil didn't necessarily take too many risks, but its instincts are usually so good that I'm left wondering what they could do with a Zenonia 3 should Gamevil decide to do more than refine. But outside the previously mentioned technical upgrades, the great inclusion of four different hero types to choose from at the get-go, and some asynchronous player-vs.-player fighting, Zenonia 2 doesn't tread too far off the trail Zenonia blazed through the App Store. This isn't entirely a bad thing, as IGN awarded the first Zenonia the Best RPG of 2009 for the iPhone. Despite new characters and a different narrative, it really is a second helping. If you liked the fist Zenonia and had zero qualms with the gameplay, you will love Zenonia 2. A year later, Zenonia 2 slashes its way into the App Store with a host of good upgrades that make this former mobile phone game much friendlier for the iPhone, such as being able to navigate menus by touch instead of relying on a virtual stick. Zenonia was a wonderful, Zelda-esque adventure. With Nintendo having zero plans to bring Zelda to the iPhone (and why would it?), it left a vacuum on the App Store than Gamevil was handily able to fill.